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SCOTT BURGESS

Sound designer, game designer, and QA analyst. I build the audio, shape the systems, and find what breaks before players do.

AUDIO

Sound effects, mixes, and implementation

GAME DESIGN

Prototypes, systems, and level design

QA

LiveOps, Release checks

AUDIO

Gwueble Jam 2026 - Disc Burn Defender

Submission for Gwueble Jam 2026. Defend the disc from malware while it's burning data!

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I designed all SFX using Logic Pro and Serum 2.

 

Credits

Programming - jaret_mc, CharleyBirb, BuckNelson

Music - MonyHouser

Sound effects - Scott Burgess

Main Art - CharleyBirb

Shaders - jaret_mc

Start Menu - BuckNelson, jaret_mc

CD Texture/Animation - BuckNelson

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Global Game Jam - Audio Micro-Mission
7 Generation Games

Designed and recorded a 5–7 second original office ambient sound effect loop for Global Game Jam's audio micro-mission for 7 Generation Games. Sourced audio through original Foley recordings and assembled the final layered mix in Pro Tools.

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Squiddy Squids

Recorded all dialogue and Foley for a sound design test for Squiddy Squids.

Once I passed the test, I designed and delivered a complete custom SFX library of 49 sounds. All sounds were created from scratch using Pro Tools and Pitch II.

Radio Spot Assignment - Full Sail University

Edited, mixed, and mastered a 30-second radio spot in Pro Tools. Organized all tracks into subgroups (vocals, music, SFX, and FX) and applied compression, EQ, and pitch shifting to individual tracks to achieve a polished, broadcast-ready mix.

View on Instagram:

  • Instagram

Sound Design Assignment - Full Sail University

Recorded original dialogue and Foley for a short animated cartoon, then mixed and mastered the complete project in Logic Pro. Handled most audio from scratch, including sound placement, timing, and final delivery.

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Audiobook Assignment - Full Sail University

Produced a fully edited audiobook segment from scratch in Logic Pro. Recorded voiceover narration and sound effects, edited dialogue for pacing and clarity, then mixed and mastered the final deliverable.

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Podcast Assignment - Full Sail University

Produced a complete short-form podcast episode. Recorded and edited voiceover narration, integrated intro/outro music, and applied a full processing chain (gate, compression, EQ).

Cosmo Lens

Cosmo Lens is an educational space game built for Legends of Learning, drawing inspiration from Pokémon Snap and Star Fox 64.

 

I served as the sole audio creator and co-game designer on the project, designing all sound effects in Serum and Reaper, composing the original soundtrack in Reason, and shaping core gameplay mechanics including enemy design, progression systems, and level balance for younger audiences.

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Credits:

Gameplay Programming, Game Design, Sound Design, Composition - Scott Burgess

Gameplay Programming, Game Design - Gerald Clark

GAME DESIGN

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Cosmo Lens

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Whispering Moss

QA

Pokémon Trading Card Game Live

Overview:
As a Senior QA Analyst on Pokémon TCG Live at The Pokémon Company International (via Experis), I'm responsible for testing all aspects of the game to ensure the highest quality player experience. I work closely with the development team to communicate and track bugs through to resolution, serving as a bridge between QA findings and live production fixes.

Release Date: June 8, 2023
Game Link: https://tcg.pokemon.com/en-us/tcgl/​

Key Accomplishments:

● Won Tester of the Month - April 2025

● 2 Bug of the Month Awards — recognizing critical bugs that directly impacted production.


Responsibilities: 
● Identified, logged, and tracked hundreds of bugs in JIRA.
● Consistently surpassed Experis quarterly bug metrics goal by delivering an average of 45 bug reports, including bugs leading to client hotfixes.
● Served as bug triage coordinator, editing on average 5 bugs per day before submission to TPCi.
● Mentored a team of 4 testers to improve bug quality and ad-hoc skills.
● Served as Release Candidate Coordinator for 5 releases, overseeing deployments and coordinating fixes with TPCi.
● Verified 25 in-game messaging and client locks functioned as intended and reported any incidents to the Live Operations team.
● Promoted to QA Analyst II in March 2023 for finding and identifying difficult issues to reproduce and exceeding goals.
● Promoted to Senior QA Analyst in July 2025 for demonstrating leadership in Live Operations, exceeding goals, and promoting company culture.

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